Identity according to interests. Fiction as personal and social mirror. Cultures and subcultures and super-niches.
Ad-hoc city large-scale construction. Kowloon Walled City.
VR treadmills vs slippy-feet (Virtuix Omni). Looking silly. Scaling and translation from real-world input to virtual worlds. Manual and body haptics. Simulating moistness. Nard-stimulation for good and ill.
Directional trickery in virtual reality. Tricking people into experiencing smaller real-world spaces as much larger in virtual reality. Saccade-driven Redirected Walking for VR.
Pixel densities and optical foci. Continuity of experience and detection of the difference between virtual and simulated worlds. Finding the clever “hacks” that will enable us to more deeply immerse ourselves in VR experiences.
Virtual world scale and sharding vs mon-worlds.Virtu
Real virtual economies and responsibility.